
We think this change will create nice some trade-offs between the weapons and make the AK-47 a compelling choice once again.
#H1z1 just survive patch notes full
The AK-47 should be faster than AR15 in full auto fire, but more difficult to control.We’ve been internally testing a faster fire rate for the AK-47 which we’ll be rolling out with this update. Since our last change to the AK-47 we’ve been listening to the community and the feedback has been pretty clear: it’s not powerful enough when compared to the AR15.This won’t entirely fix melee weapons, but it should be a noticeable improvement: As a first step toward addressing this, we’ve increased melee weapon damage across the board. Historically, melee weapons have been underwhelming and of little use.In no particular order, here’s what you should expect to see:
#H1z1 just survive patch notes update
This update also contains a lot of general weapon polish. You’ll no longer have to wait for your character to slow down and suffer a delay when trying to shoot. This has also allowed us to ease up on some previous combat restrictions around movement and it will now be possible to shoot and ADS directly from sprint. This update addresses that issue by preventing ADS while jumping or falling. However, it was also possible to aim down sight while jumping, which also allowed for tremendous accuracy in a way that didn’t make sense. Philosophically, our belief has always been that aiming down sight should be the most accurate method of aiming this change made sure that’s the case. We did this because, put simply, guns were performing far too accurately when running and jumping. Recently, we added Cone of Fire adjustments based on your character’s movement state. The feedback we’ve seen has been positive so far, so we’re really looking forward to seeing these changes on the live servers. In addition, the shotgun’s damage will fall off over distance, so it isn’t too powerful at range. This update further tightens the shotgun’s spread of fire, making it more powerful up close. Our goal is that the shotgun should be a powerful, up close threat. We’ve continued working to improve the consistency of the shotgun. I wanted to spend some time talking about several of these changes in greater detail to give some insight into what’s changed and why we’re excited about this update’s release.

Tomorrow we are releasing an update we’ve internally termed “the combat update” which is the result of a focused push toward improving combat and related gameplay systems. For those that don’t know me, my name is bronstahd (Garrett Fern), and I’m a combat and gameplay designer working on H1Z1: King of the Kill.
